For starters, no matter which control scheme you choose (standard or comfort), your character moves at an agonizingly slow pace. The premise is great, but the gameplay loop just isn’t. You can dual wield different weapons, but be advised that your accuracy will be thrown off the window. They also feature infinite ammo: you just need to press the appropriate button at the appropriate time in order to reload it with ease. So far, so good, right? Shooting enemies is fun, as your weapons pack a punch. This is a traditional first-person shooter, not unlike Doom VFR or Farpoint, which allows you to freely walk around the map in order to shoot goons while ensuring you don’t get shot. It’s not that Final Space VR is a bad game, but sadly, it ended up being a victim of its own small budget and limited scope. In reality, the outcome was completely different… In theory, everything was set for Final Space VR: The Rescue to become a hit. Finally, the fact that it’s a freaking VR first-person shooter, not unlike Doom VFR? Absolutely. A tons of voice acting, not only coming from the main characters, but even the goons and other smaller NPCs? Check. Graphics that reminded me of the show, in a quasi- Rick and Morty: Virtual Rick-ality manner? Check. A brand new story set in the franchise’s charming universe? Check. Annoying as hell, but still adorable.įinal Space VR: The Rescue starts off in a very promising manner.
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